Insecure by Design, Weaponizing Windows against User-Mode Anti-Cheats
The market for cheating in video games has grown year after year, incentivizing game developers to implement stronger anti-cheat solutions. A significant amount of game companies have taken a rather questionable route, implementing more and more invasive anti-cheat solutions in a desperate attempt to combat cheaters, still ending up with a game that has a large cheating community. This choice is understandable. A significant amount of cheaters have now moved into the kernel realm, challenging anti-cheat developers to now design mitigations that combat an attacker who shares the same privilege level. However, not all game companies have followed this invasive path, some opting to use anti-cheats that reside in the user-mode realm.